| kelldon jusk | |||||||||||||||||||||||||||
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Physical Description: Medium build, average height, and a wiry frame which he keeps in top condition. Kelldon has the red tattoos of his clan on his face. He keeps his long black hair straight with the exception of a couple loosely worn Kiffar braids.
Professional History: Jr. Clan Jusk militia - (Age 14) Kelldon received basic training including marksmanship and survival skills. Clan Jusk Forest Cats - (Age 17) A branch of the Clan Jusk militia. Kelldon learned wilderness survival, stealth skills, and how to dispatch a group of enemy soldiers using a dirk. His training was completed when Kelldon constructed his own dirk (a special handmade dagger that is kept razor sharp on one edge and serrated on the other) using the wilderness around him and a flat piece of dura-steel. Imperial Honor Guard - (Age 20) Worked as a guard in an officials building on Coruscant. Kelldon gained very little training and despised this job. He was required to cut his hair short (cutting off his Kiffar braids) and cover his facial tattoos. This job only lasted about four years. Greevo shipping Co. - (Age 24) Kelldon started work as a cargo hand on the Rodian space freighter The Dorvat 6. The freighter shipped exotic animals from various systems to pet shops and zoos across the galaxy. Although it wasn't easy, Kelldon found the job much more peaceful than anything he had ever done in his life. Before he quit he purchased the small freighter to use in his later exploits. Bounty hunter for the NR - (Age 27) With the end of the Galactic Civil War the remaining Imperial officers scattered throughout the galaxy like a bunch of deep-space rat roaches when the lights are turned on. A long list was compiled by the newly forming New Republic of the various war crimes committed by the Empire. So the New Republic hired on various mercenaries and bounty hunters to bring this scum to justice. Kelldon jumped into the game to finally put his training to some good use. Presently, Kelldon has brought in several former officers, one of which was a major leader of a forming Imperial remnant operation.
Background: Kelldon was brought into existence during a very chaotic time for his people. About two years before the beginning of the Clone Wars, Keln and Nlygia Jusk gave birth to their son. Kiffu was in the beginning of an almost all-out clan war where each clan was struggling to gain control over the planets after their former leader, Shyf Tint'e, was murdered by a dark Jedi. Although the war was mostly political bickering and threats, each clan bolstered their militias and nerves were on end. At the age of twelve Kelldon was admitted into the junior clan Jusk militia. By sixteen he was a new recruit in the Forest Cats branch of the militia; a small team of guerilla warriors who could dispatch a team of men twice the size of theirs using special combat knives, operating mostly in dense forests and fields. Fortunately for him, the clan war on Kiffu was not an overly bloody one and Kelldon came out of the experience with more training and hunting skills than much of a body count and a war ravaged mind. Due to the Empire's control over the planet Kiffex the twin planets were under a heavy Imperial blockade. Kelldon was drafted by the local Imperial garrison and was sent off-planet to Coruscant. At the end of the Galactic Civil War, the Alliance put out a call for mercenaries and bounty hunters throughout the galaxy to be hired to bring Imperial war criminals to justice. The position had several requirements: the hunter must pass a background check to ensure he would represent the Alliance well. The hunter must work exclusively for the Alliance while the contract stands and accept no bounties outside of the Alliance. Kelldon heard of the position over the Holonet and promptly applied. After a couple standard galactic months Kelldon was summoned to Coruscant for a meeting with an Alliance representative, Orn Forengii. Kelldon was given the position because of his military background on his home planet, his time spent as a guard for the Empire, and his lack of notoriety throughout the galaxy. He quit his job with the Greevo shipping company and bought the old freighter he operated on; as the bounty hunting job required the hunter to own and operate his own vessel. Kelldon took his newly required ship, the Dorvat 6, to a backwater city on Corellia where a mercenary mechanic friend of his helped him modify it to better fit Kelldon's career. The Alliance equipped Kelldon's ship with an ACE (Alliance Communications Encrypter) communication device with a direct link to agent Karnek Tayl'kor. Karnek, a bothan spy working for the Alliance, would trace and pin-point an Imperial officer's location and transmit to one of the hunters who was best suited for the target. Using the ACE, Kelldon would speak directly to Karnek on details for the hunt. Kelldon also purchased a navigational droid he named RED. RED is a humorless, rigidly logical, red colored humanoid droid who isn't much for good conversation but is equipped with advanced AI programming which allows Kelldon to concentrate on his hunts and not worry about flying the ship.
Kelldon's first hunt was his easiest thus far. Karnek had a tip that Imperial Prefect Rourk O'Masi, a man known for ruthlessly ordering the slaughter of peaceful alien species on several occasions, was hiding out on the eighth moon of the planet Chaasch, New Kisge. Kelldon found O'Masi, ironically, hiding among the local race, the Samuac, inhabiting the moon. The former prefect donned the formal costume of the Samuac but failed to hide the identifying scar beneath his left eye. Kelldon took the officer into his custody with little fight, a broken and mentally exhausted man. The second mission sent Kelldon back to Coruscant where an Imperial informant who had infiltrated the Rebellion years ago was hiding right under the Alliance's collective nose in a run down industrial sector. Kelldon found the spy to be a female zabrak by the name of Belicia Thadue posing as a starving artist. She was a member of an artist guild who were fascinated by the run down and rusted out hulking industrial buildings and found symbolism in their "falling from grace". Belicia put up quite a fight and continued to run after receiving two blaster bolts from Kelldon's pistol to her leg. She hopped in her speeder craft and led Kelldon on a dangerous chase through crumbling metal structures and power conduits. The chase pushed RED's advanced piloting programming to its limits while Kelldon manned the Dorvat's frontal mounted turbo cannons. The chase ended when Kelldon scored a crippling shot to Belicia's craft's right engine and sent the zabrak hurtling into a bombed out shell of a building. Her craft was destroyed but Kelldon managed to pull her from the wreckage alive but unconscious. Kelldon brought Belicia back to the Alliance's high courts where she was charged for treason against the Rebellion during war time; a lesser charge than some of the actual Imp officers were held to. Kelldon's third mission was to one of Nal Hutta's four moons. Karnek informed Kelldon that he traced Imperial General Alric Loqus to the wilderness on Nar Kindo but the details about his current state were cloudy and Kelldon was to proceed with caution. Kelldon found upon investigation on the moon that General Loqus was leading am Imperial Remnant operation funded by a rich Hutt crime organization. Kelldon was able to sneak into the compound undetected but later confronted five stormtroopers who were snooping about his ship. He was able to kill two of the troopers and escape with the general who lay sedated in the Dorvat's holding cell. Unknown to Kelldon, when Alric came to, he planted a tracking device in the holding cell before he was taken to the high court on Coruscant. Kelldon informed Karnek Tayl'kor about the hutt connection with Alric's Remnant operation. He told Kelldon he would have his people look into the matter and later contacted him about his next mission. Karnek told Kelldon that he received word from one of his spies about possible Remnant activity in conjunction with a criminal organization linked somehow to the Hutts out on the Outer Rim. Little information was available as the bothan spy sent to the system to scope out the situation was assassinated. Kelldon was told to fly out to the Tae'Remok system and take up residence in a sizable space station until further intelligence could be gathered. Despite the New Republic and Jedi presence in the system, Kelldon was told to tread lightly in this area as any being poking around in Hutt business could find themselves up to their necks in rancor poodoo. Kelldon flew out to the Tae'Remok system with very little knowledge of the surrounding planets and territories. Kelldon took up temporary residence on the floating space station know as the Drogen Shipyards and devoted his time to learning about the system while waiting for word from his bothan informant.
Personality: Typically quiet and reserved at first, Kelldon usually avoids attention when in public. He is generally good-natured though and has a good sense of humor. Extremely loyal to friends, when he makes them. A loner in the past purely by chance, Kelldon works well with others but can't stand arrogance.
Vehicle of Choice: The Dorvat 6 - Originally a stock freighter manufactured by the Rodian company URM-887 Technologies. The Dorvat 6 was one of 38 ships of its kind in the Rodian freighter fleet Greevo Shipping Co. which Kelldon Jusk was a cargo-hand. When he left the company, Kelldon bought the freighter and had it modified to fit his needs. The extended cargo hold was chopped off and an extra set of swiveling turbo cannons was added to the main cab area. The ship's engines were beefed up, extra metal plating was added for armor and the original energy shields were given a boost. The modified freighter wasn't the quickest of vessels but fit its pilot's needs. The over-all look of the bounty hunter ship was preserved as it was meant to look exactly what it used to be; a shipping freighter.
Form of Dress: Usually seen wearing a dark kelly green short-sleeved flak jacket, white undershirt, dark brown pants belted with a black leather belt and tucked into knee high burgundy boots. Wears a pair of light-sensitive night goggles around his neck and black finger less leather work gloves. On each shoulder of his jacket he wears a paldron with his clan symbol, a circle with two circles overlapping inside representing the twin planets Kiffu and Kiffex. A casual outfit for Kelldon would be dark brown cargo pants, burgundy boots, and a black long sleeved overlapping breasted tunic. Kelldon also wears his dirk knife tucked into his right boot.
Superhuman Powers and Abilities:
Abilities and Skills: Wilderness and survival skills. Can understand Wookiee-speak and Rodese. Has decent piloting skills but would rather leave the flying to others or his navigation droid. Exceptional stealth and hand-to-hand combat skills. Kelldon enjoys: holovid movies, freestyle swoop riding, zoology, Corellian ale. Has a dream to one day retire from his work, get married and live in a house on a cliff on Naboo overlooking the sea. |
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